Unreal Engine 4's new $19 subscription option might be real tempting for developers on a budget, unless, of course, they're hoping to make games for Windows Phone and Windows RT. Although Epic Games' next-gen engine doesn't work with the aforementioned flavors of Microsoft's OS, that might be changing, albeit slowly. Tim Sweeney, the studio's co-founder and CEO, divulged on the software's forums that the firm's already doing leg work to support the platforms. "We have been doing some work in this direction (implementing various levels of WinRT API support) and we want to have Windows Phone support eventually, but we're a very long way from having a ship-quality implementation," Sweeney said. Still, the head honcho adds that their focus will remain on Android and iOS development before branching out to Microsoft's other flavors of Windows. Impatient devs can stick with Unreal Engine 3, but those aching for the latest tools will have to sit tight a while longer.
Source: Unreal Engine Forums
Less than a day after the explosively popular game Flappy Bird vanished from the App Store and Google Play, it's become available on eBay -- for hundreds of dollars. Lucky owners of the Flappy Bird app have put their phones and tablets up for bidding, with prices ranging from $460 for a black iPhone 4s with an "updated" version of the game to $1,000 for a Galaxy Tab 3 with the app pre-installed.
It's unclear if any devices have sold, though there are a few bids in the running. Maybe wait a day or two before pulling the trigger, though; some say this is all a huge publicity stunt and the app will be back up soon, while others say the developer is avoiding being sued by other game makers. You could also check out Flappy Bird clones such as Ironpants. It's free; it offers similar gameplay, if you can live without the bird character; and it doesn't require remembering your eBay password.
Via: Slash Gear
28/08/2013 - Facebook releases cross-platform SDK for Unity titles, looks to boost 3D and mobile gaming
If the folks from Facebook and Unity have their way, you -- and everyone you know -- will be playing mobile 3D titles directly on the social network. The two companies have been working together since March to boost user engagement with games on Facebook, and a cross-platform SDK released today should go a long way toward reaching a broader audience. Available for download via Unity's developer site, the new kit lets devs port their mobile games to Facebook.com and integrate social experiences -- such as posting achievements to your Timeline -- into core titles, regardless of whether gamers are on Android, iOS or the web. And the companies are making this process quite easy for devs; bringing titles to several platforms only requires a line of code.
A handful of games, including Cmune's UberStirke, Madfinger's Shadowgun: Deadzone and Nival's King's Bounty: Legions, have already incorporated the new SDK, and Unity is no doubt hoping that other devs will follow suit. This isn't the first time the gaming engine has extended a helping hand to developers -- it's been known to drop licensing fees, for instance. Here's hoping this means a wider selection of Facebook titles is just around the corner.
Source: Facebook Developer Blog
Like to tempt fate? Then you might want to check out Send Me To Heaven, the Android app that uses your phone's accelerometers to track how high it travels when thrown upward. Assuming you don't fumble your handset on its return trip, its distance will join that of other daredevils on the game's leaderboards. That's all there is to it. Really. According to Kotaku, Apple pulled the game from iTunes because it encourages "behavior that could result in damage to the user's device." We've reached out to developer Carrot Pop for comment on Apple's actions and will update this post if we hear back. In the meantime, do you feel lucky?
17/06/2013 - XCOM: Enemy Unknown invades iOS devices on June 20th
The world is under attack once more, and it's up to your squad of elite, turn-based soldiers to keep humanity safe. We've just gotten word that XCOM: Enemy Unknown is headed to a wide variety of iOS devices come this Thursday, June 20th. Everything from the iPad 2 to the fifth-gen iPod touch is getting a taste of Firaxis' XCOM effort -- should users choose to fork over the $19.99 asking price, that is.
Aside from multiplayer (which is coming via free update post-launch), the iOS version is just about the same as its console and PC counterpart -- you build up resources and strike back against the alien menace threatening to tear apart Earth, with the occasional break to torturously study the enemy via "dissection." Whether the enemy is still alive at that point, well, that's a question for your science team. For a full list of supported iOS devices, head below the break. As for Android and Windows Phone 8 support? "We've only announced plans for iOS devices at this time," was all a 2K Games rep would tell us. Not exactly a hard no, but not a confirmation either.
15/05/2013 - Google Play game services aims to integrate gaming across Android, iOS and the web, available today
Google Play game developers and players alike are getting a quartet of game-changing additions today: real-time multiplayer, leaderboards, cloud saves and achievements. And that's not all -- the latter three services will function cross-platform between Android, iOS and the web. The whole initiative is called -- unsurprisingly -- "Google Play Game Services," and it's available today in a smattering of games. Unlike Apple's Game Center application, what Google's offering is backend support for developers rather than a standalone application. Think of it more like OpenFeint than Game Center -- you can sign in using your Google+ login in-game, and that login will track your identity (including leaderboard scores, achievements and saves) across various games and devices.
Any developer launching a game on the Google Play store has access to game services, though Google isn't making it an obligation. "We won't make it a mandatory exercise, or have any certification process around it," Google lead product manager Greg Hartrell told us. "We create fantastic services that allow developers to create these great game experiences, and help promote their discovery, help retain their users and keep them engaged."
03/08/2012 - Gameloft announces its first Unreal Engine-based Android game, you figure out what it is
Parisian gaming company Gameloft has pulled the wraps off its first Unreal Engine Android game, but is being rather coy about what it actually is. The teaser image -- which was released on the company's Facebook page -- reveals little more than a bloody sword and skull along with a cryptic message, saying that a clue was hidden in the artwork. Viewers were also invited to vote for the next hint, which will either be another image or a YouTube teaser trailer. Whether the macabre-looking game itself will create as much suspense as its marketing tease remains to be seen.
Filed under: Gaming
Gameloft announces its first Unreal Engine-based Android game, you figure out what it is originally appeared on Engadget on Fri, 03 Aug 2012 03:59:00 EDT. Please see our terms for use of feeds.Permalink Ubergizmo | Gameloft (Facebook) | Email this | Comments
13/07/2012 - BBC releases Olympics app, streams the glorious Games straight to your iOS or Android device
The 2012 London Olympics Games are nearly upon us and the BBC just can't hold back its excitement any longer. The Queen's favorite broadcaster has released its Olympics app for both iOS (5.0 and above) and Android (2.2 and newer) devices, apps that for the most part look like wrappers for the company's mobile Olympics pages. But, that's not to say they don't offer some excellent features, like guides to every competition, the ability to save stories to read offline later and, most importantly, up to 24 simultaneous live streams of video -- once the Games actually get started in two weeks.
Filed under: Software
BBC releases Olympics app, streams the glorious Games straight to your iOS or Android device originally appeared on Engadget on Fri, 13 Jul 2012 06:34:00 EDT. Please see our terms for use of feeds.Permalink AndroidCentral | Google Play, App Store | Email this | Comments
28/04/2009 - Mobile App Revenues To Reach $25bn By 2014
Mobile app revenues are expected to climb to more than USD $25bn by 2014 - fuelled by the launch of a raft of new application stores.
But while one-off downloads currently account for the majority of revenues, that will change with the increasing utilization of in-app billing, according to Juniper Research.
19/03/2009 - FutureDial's Mobile Content Solution Can Have "Huge Impact" On Operators' Revenue Potential
INTERVIEW: Sanjiv Parikh, vice president of marketing for FutureDial, talks to smartphone-biz.news about its mobile content management service and its potential to generate revenue for operators and retailers.
The company's Retail Management Solution (RMS) 4.0 allows mobile content to be directly loaded to handsets at store counters - an industry first.
Games publishers and developers will give up on Java unless operators follow Apple's lead in offering more appealing revenue shares.
That's according to a report by analyst Windsor Holden, of Juniper Research, who warns that as well as being a lost opportunity for developers it would seriously reduce the variety of games for players.